Workflow

Quads-modelling

Modelling

Create Quadrilateral Polygon to subdivide the mesh into smoother model.

wireframe fiat 500
wireframe fiat 500

UDIMS

UV Mapping

Layout UV into multiple tiles to get more textures in higher resolutions. 4K-8K depending on projects.

uv mapping
uv mapping

Multi-Layered Texturing

Texturing

Stacking multiple layers of texture and masks. Use of different noise and procedural textures to set as base, and then adding human touches for better realism.

texturing in substance painter
texturing in substance painter

HDRI + 3-Point Lighting

Lighting

Having multiple lights can make the object look more lively. HDRI is particularly useful, because it emits light that has lots of colors. The more organic elements that is add to the scene, the better it will look.

lighting using hdri
lighting using hdri

Multi Passes EXR

Render

Multi-pass rendering can help with color correction later down in the pipeline. Each part can be highlighted, such as Diffuse, Glossy, AO, Cryptomatte etc. It gives more flexiblity to correct particular area without requiring re-render.

multi pass exr rendering
multi pass exr rendering

Node Based

Compositing

Node-based can be useful for identifying each change that is added to the scene. Rotoscoping, Film Grain, Noise Reduction can be done here.

compositing
compositing