Workflow
Quads-modelling
Modelling
Create Quadrilateral Polygon to subdivide the mesh into smoother model.
UDIMS
UV Mapping
Layout UV into multiple tiles to get more textures in higher resolutions. 4K-8K depending on projects.
Multi-Layered Texturing
Texturing
Stacking multiple layers of texture and masks. Use of different noise and procedural textures to set as base, and then adding human touches for better realism.
HDRI + 3-Point Lighting
Lighting
Having multiple lights can make the object look more lively. HDRI is particularly useful, because it emits light that has lots of colors. The more organic elements that is add to the scene, the better it will look.
Multi Passes EXR
Render
Multi-pass rendering can help with color correction later down in the pipeline. Each part can be highlighted, such as Diffuse, Glossy, AO, Cryptomatte etc. It gives more flexiblity to correct particular area without requiring re-render.
Node Based
Compositing
Node-based can be useful for identifying each change that is added to the scene. Rotoscoping, Film Grain, Noise Reduction can be done here.